

They're the army that's never where you expect it to be. The stick-and-move Panzer Elite are completely different.

They also sport some of the best artillery units in the game, able to reach across entire maps to rain death and destruction down on enemy forces without ever needing to put their precious Tommies in danger. Lieutenant and Captain units attach themselves to infantry companies and offer great defensive bonuses that travel with them as the company moves. Infantry and sapper units are able to quickly build a wide variety of defensive emplacements ranging from machine-gun pillboxes to 25-pound artillery guns to the thoroughly amazing slit trenches which provide a huge defensive advantage. First, the defensively-oriented British 2nd Army is built around tough infantry and insanely big guns. Two new armies are at the heart of Opposing Fronts. If only the new depth and the fun new stuff to play with didn't come at the cost of the elegance and simplicity of the original game. The expansion pack adds more armies and deeper strategy to Company of Heroes which, almost by default, can't help but be a good thing. Not only did it actually make World War II (a badly overused videogame setting) fun again, its strategic depth, elegance and simplicity raised the bar so high for RTS developers it would be tough for anyone to clear it - even Relic. Company of Heroes was a revelation when it first released. When a game gets as much praise as our 2006 PC Game of the Year, it can't be easy to decide what to do for an encore.
