



Her Sniper's Mark reduces dodge, which in my view is somewhat less valuable than reducing PROT (but still useful to have). I've found the most success with the Arbalest by doing this strategy, but it can feel underwhelming compared to using the Quickdraw Charm for a different turn 1 debuff (e.g. Suppressing Fire is probably her most valuable ability, generally, for greatly tamping down enemy crits (and sometimes giving you lucky dodges), but using it effectively requires you to buff up her speed with something like Quirks (RNG) or the Quickdraw Charm (uses up a trinket slot). Her Sniper Shot gains crit rate on marked enemies, and is more or less equivalent to the Bounty Hunter's Collect Bounty, but her low speed gives enemies (especially bosses) a chance to disable her, move around, cast a protection spell, or just generally hamper her before she can use it. She has decent HP, but her abilities have no tolerance for the front row - this additionally makes surprise encounters much more dangerous when you have her on your team. Her speed is low, she doesn't do damage very well, she doesn't heal very well, and her debuffs aren't very impressive. In parenthesis is the directory name number where you can find the skin if you want to rename it manually yourself.Īll skins are included within the first mod Classic Skins (Arbalest) without the effects, so you should install one or the others, not all of them.I'm not particularly impressed by the Arbalest class. Skins that start with |.| have modified effects that will apply to all skins. Included are the slots they take up so you can decide what to install, what to modify or the load order in the game. Classic Skins that fit in with the original art but have not been updated with the new naming system.
